FREQUENTLY ASKED QUESTIONS
How does my character get here?That's entirely up to you. Something drew your character there. Someone tipped off your character that there's riches to be found. You were shipwrecked. You should've taken that left turn at Albuquerque. You followed a white rabbit and it led you here. Ultimately, it doesn't really matter. No matter where you were before, what world or time or place or universe or dimension, all roads lead to the same place: Knight's Narrows.
What if the character's dead in canon?That's fine! Your arrival in Knight's Narrows is just slightly different. Instead going of your own volition (because you're dead), you instead will wake up in the dirt in an unmarked, open grave in the cemetery behind the cathedral. No one will know who brought you here or why.
Can I apply for a character with previous game history?No. Sorry.
Can I apply for an original character?Absolutely. You can find the OC application
here.
Can I apply for a canon character from an alternate universe?No. Sorry. The only exception to this rule are applications for protagonists of series that have no set canon. For example, RPGs like Dragon Age and Fable have stories that change dramatically depending on the player's choices as the malleable protagonist. We won't force any potential canonmates to only accept one version of their hero and their story. We will allow no more than
three versions of these protagonists.
Can I apply for a non-human character?Yes and no. Non-human-like characters will not be allowed (i.e., Sonic the Hedgehog), but characters that appear human but are not actually human (i.e., Goku from Dragon Ball Z), or are human-looking enough (i.e.,Tolkien-esque elves), will be allowed. If you're not sure if a character is acceptable, feel free to ask! We understand that there's a hazy gray area here, so we'll take most things on a case-by-case basis.
What's the character limit?The character limit is four characters total per player.
What are the activity requirements?ONE network post
or
ONE log with three comments from your character (this DOES include the initial posting of the log)
or
TWO threads in the network community with FIVE comments each. It MUST be two separate threads-- one thread with ten comments does not count. We would rather see you branch out with your CR than exclusively tag one person.
Activity checks will occur on the first of every month.
How does pacing work in-game?Three IRL days = 1 day
This may change during events, but the passing of every in-game day will be marked in the OOC community.
What's the setting like? What kind of town is Knight's Narrows? What's the technology like?Knight's Narrows officially falls under the category of
dark fantasy. Think
Diablo. Think
A Song of Ice and Fire. Think
Dragon Age. Because that's what we were thinking when we developed this game. There's no electricity or, unfortunately, plumbing, but society is advanced enough that hygiene is not really an issue; there's always a clean water source nearby for cooking, cleaning, and drinking. Lanterns and candles are plentiful, so your character should (hopefully!) be protected from the darkness. Lumber from the nearby forest is always in supply for fires, building, and anything else your character may need it for. The shops should be able to sell anything your character needs to survive. However, gun-toting characters might be dismayed to find that they will not be able to replenish their ammunition or properly care for their firearms, and may have to find another means of defending themselves.
What can my character bring with them?Anything that they have on them at the time. Yes, this includes guns! Unfortunately, your characters will not be able to find additional ammunition for their guns once it runs out, so be wise with your bullets. In the case of, say, Dante's Ebony & Ivory that have magical endless bullets, such guns will be reduced to holding a standard-size magazine, and will come with full ammunition, but will run out just the same as anyone else's. If your character has a pet/familiar, they can come with your character
only if the pet/familiar is crucial to the character in question. Otherwise, we'll treat this on a case-by-case basis. Basically, if your character is holding it, or the object is otherwise on your character's person, it's coming into the game.
Is the town populated?Yes, though the number of locals has been dwindling lately. The people around town will not find the newcomers out of the ordinary; Knight's Narrows is a port town, and strangers come and go constantly. If your character asks the people around town about the history of the place, the locals will answer the best they can, though not all of them are truthful, and not all of them know the full story. If your character asks about their own home world, the locals will think that your character is spinning a grand yarn and/or is crazy. To them, you simply came from beyond the sea. Another country. To claim to be from another world/universe is lunacy. Casual conversation/haggling/shopping/etc can all be handwaved, but if your character is searching for specific answers about the town itself, contact a mod and we will let you know what answers your character will get from the people around town. If you want to actually play out a thread with an NPC, the NPC info page is over
here.
Can my character leave?No. Once they've crossed the border into Knight's Narrows, they'll find no way to go back. Literally. The streets will fall away into nothingness (a la Silent Hill). The forest will fall away just the same after a certain point. If you try to leave by boat, the ocean falls away to a great waterfall that seems to have no bottom. For now, you're utterly trapped.
Where will my character live?Due to recent events, there's a lot of strangely vacant and abandoned houses in town. Characters can claim them on their own. The residential area is in the southwest area of town, and it lies dangerously close to the forest. If your character isn't the type to randomly squat in a house, then they can be tipped off by one of the NPCs. You will not need mod permission nor direct interactions with the NPC to do this.
What's the currency system in Knight's Narrows?Gold, gold, gold, baby. Characters DO NOT need gold to keep their houses, but they will need gold for everything else, including food, candles, etc. There might be some gold waiting to be scavenged around certain parts of town, but not much. Characters can get jobs if they wish. They can work at NPC jobs, or they can open their own business. Information on getting a job with an NPC or opening a business can be found at the
Locations page. However, if your character just isn't the type to hold down a job and work in shifts, that's okay. We accommodate all kinds. In town square, there is a bulletin board that will have a large number of different purposes. One of those purposes is the posting of odd jobs. There, you'll find listings for things like, “Go into the woods and find these special berries for me, and I'll reward you with ten gold!” or “Brave this creepy part of the town and retrieve this completely useless thing that I need because sentimental value, and I'll reward you with fifty gold!” You do not have to log these things, and actual physical listings won't be found anywhere OOCly in the communities. This is just a way for characters to “work” without really working-- a handwave for characters to get cash.
What are the other uses of the bulletin board?As you'll notice, there's a journal for the board itself! The board is open for anything that anyone wants or needs to post ICly, anonymously or otherwise. Players, after being accepted, will gain access to the password of the bulletin board journal, and will be able to post notices. Whether you plan to use the bulletin board or not, be sure to have it added to your Circle (friends list, in LJ terms), as the mods will be using it for game-wide events as well.
How do characters communicate over the network?The “network” is less of a network and more of a journal. A physical leather-bound journal will be waiting for your character in whichever house your character decides to live in. It seems to have been left there by the home's previous owner, yet somehow, it will feel personalized to your character. Whatever your character writes in the journal will be viewable by everyone else in the game, and other characters can comment on entries just the same as they would on a dreamwidth entry. Due to the nature of the journal, all entries and all responses will be in text. (No video or audio posts, sorry. But everything your character writes will show up in the journal in their handwriting!) The journal will automatically log the writer's name in every post/comment. To make a private entry to another character, simply write “private: [character's name]” before the start of the entry, and the entry will filter automatically.
What's to be done about the language barrier?Every character, upon arriving in Knight's Narrows, will automatically speak and think in the Common tongue. However, if they need to speak in another language for any specific reason, they will be able to. For example, if Sam Winchester is reading something out loud in Latin from his father's journal, then it will come out of his mouth in Latin. Conversationally speaking, however, everything has become the Common tongue. Your character will not notice the change.
Can my character use their supernatural/super human powers in game?The short answer is... not
really. Characters with super abilities -- be they physical, mental or spiritual -- can wield their powers, but not without a great deal of difficulty. For example, someone with enormous strength could bend solid iron rods with their bare hands, but that's about the extent of it, and the action itself will be physically draining. To put it another way, imagine an average person putting on an impressive display of might due to adrenaline that leaves them exhausted afterward. We ask that the players use their own discretion when it comes to their character's power; you are here as the expert on your character, and you are ultimately in charge for the nerfing of your character. Keep in mind that any use of your character's power will come with a severe reduction in the efficacy of the power in question, and it will be physically and mentally daunting for them to even try to use it. Remember that your character is meant to more or less be on the same level as a character without powers.
NOTE: Swords and other weapons will hurt any character as though they are regular human people, powers or no powers.
Why is there no section on the application regarding powers?For the reasons in the answer above, powers are irrelevant in Knight's Narrows, so it ultimately doesn't matter what the original powers actually were in canon. We'd much rather see a firm grasp on your character's voice, motivation, and personality than what supernatural abilities they can use. Besides, it will more likely than not be in your character's wiki anyway. Don't sweat it too much about powers. We have faith in your creativity, your knowledge of your character, and your knowledge of their canon. We trust that you will be able to work with the severe dampening of your character's abilities and the difficulty of their use.
Why does my character seem to need protection from the darkness?At night, characters will be safe inside their homes. However, if they decide to go out into the streets, they will hear dark, terrible whispers all around them. The voices seem to be coming from the Cathedral, though characters will hear them no matter where they are in town. Staying within a light source (a lantern or candle) will ward off the voices. If a character stays unprotected in the dark for too long, however, the voices will grow louder and louder, and eventually the character will be attacked. The attacker will very much resemble a
Shadow Person (warning: creepy). Your character will be able to fend off the attacker, but there is no way to kill it. The only way to end the assault (other than to be killed) is to get into a reliable light source, or to get back to your home. For more information, see the
Premise page.
What happens if my character dies?It's not a pleasant experience, and not just for the dead character. Your character's spirit leaves their earthly body, but it does not move on. Yes, you will get the chance to play your character as its ghost. Deaths last for one in-game day, after which the character's spirit will snap back into its body, and the character will wake up healed. For more information, see the
Premise page.
What happens to my character if I need to drop them?In game, your character will feel an intense compulsion to head to the Cathedral. At the far end, behind the altar, they will find a large ornate door that they will have never seen before. They will pass through the door and will not be seen again. The door will disappear with the character. Whatever your character leaves behind in the game will stay in the game without them.
What happens to my character when I go on hiatus?Your character will go on autopilot, or will fall asleep for the duration of your hiatus. Whichever one you choose is fine. Your character will automatically be protected from any evils of the city.
What if I need to canon update?That's perfectly fine. However, in order to do this, the character must die in Knight's Narrows. Instead of becoming a spirit, though, the character will return to their home world. Their time at Knight's Narrows will seem like a crazy dream, because like all crazy dreams, you wake up when you die. To come back canon updated, the character will fall asleep in their home world and wake up in an unmarked grave, just as the characters who are coming in dead. Welcome back.